The philosophy of Intuity "Disruptive technologies and a carefully considered view of the world, our resources and our needs lead to new products, services, and organizations. Together with entrepreneurs, forward thinkers and makers we develop new perspectives, implement business models, create a positive user experience and an attractive user interface."
work and philosophy
curriculum vitae
Make it Tangible
„I believe in prototyping as the most effective method as Interaction Designer. Together with four other Designer I wrote a book called... Protoyping Interfaces – Interactive Sketching with VVVV"
Hello my name is Roman Stefan Grasy. I studied Interaction Design at the University of Applied Sciences in Schwäbisch Gmünd. Since 2012 I work at Intuity Media Lab (Stuttgart) as an Interaction Designer and Project Manager for Human Machine Interfaces and digital services. My strengths lie in the area of ​​information architecture, concept, consultation, development of prototypes and the passion for experiments.
Since 2012 I work at Intuity Media Lab (Stuttgart) as an Interaction Designer and Project Manager for Human Machine Interfaces and digital services. How tis can look like – here an impression:
„I also work as lecturer at universities and love to give workhops around the topics Creative Prototyping, Interaction Design & Invention Design…" 
buy @ Hermann Schmidt Mainz
I usually find my inspiration in the experiment. In free and artistic projects. I test algorithms, filters, tools, effects and ideas. The findings are always incorporated into upcoming projects.
buy @ amazon
Stuttgart State Academy of Arts 2014
DHBW Ravensburg 2015
Push ConferencePrototyping Interfaces Typo BerlinHow to design in a world of rapid changing technologies
Who I am
26/08/1987 2005/2007 2006/2007 2008/2012 2010/2011 2012/2013
Born in Ulm / Germany university of applied sciences entrance qualification Valckenburgschule Ulm (BKST) civilian service  Bodelschwinghschule Ulm (school for people with handicaps) university of applied sciences in Schwäbisch Gmünd B.A. Interaction Design internship @ vvvv-group / checksum5 in Berlin Interaction Design / Creative Programming Intuity Media Lab GmbH in Stuttgart Interaction Designer / Project Manager
2012 2013 2013 2013
2011 2012 2013 2014
Life and Education
vvvvorkshop for geeks @ HfG Schwäbisch Gmündbasics of vvvv, Teammember: Markus Lorenz Schilling Intuity Workshop @ Media Architecture Biennaleinteraction design practices and prototyping with vvvv Teammember: Prof. Klaus Birk Talk lika a human @ Stuttgart State Academy of Art & Design Interface Design & prototyping Teammember: Steffen Süpple, Fabian Gronbach Prototyping interfaces for Beginners @ DHBW Ravensburg Creative Prototyping with vvvv
World Usability Day  Mannheim Innovation Award  Ost Württemberg Annual Multimedia Award :output Student Award
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Author of the book  “Prototyping interfaces - interactive sketching with vvvv“publisher: Hermann Schmidt Mainz
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Roman Stefan Grasy
2013 2014
@ Hermann Schmidt Mainz
Prototyping Interfaces Interactive Sketching with VVVV
@ amazon
The only way to predict the future is to prototype it! The ideaNot too long ago, the outcomes of a design process used to be in the form of a static medium. Today it is increasingly interactions – things that have a behavior. This not only fundamentally changes the design process, but also your life as a designer! You are increasingly driving nonlinear processes, which are aiming towards a goal, that is not exactly defined at the beginning. The approach to this goal is very iterative through interactive sketches and by working with prototypes. Therefore you use new tools like vvvv and Arduino. And by working with prototypes, you’ll discover answers to questions that you haven’t even asked before. Published 2013 @ Hermann Schmidt Mainz… The bookThe book “Prototyping Interfaces“ introduces you to vvvv, Arduino, tracking methodes and display technologies, in an understandable way. Building on top of that, it opens new dimensions for your creativity, through many practical examples and the endless possibilities of prototyping.This enables you to be in a leading position of the design process and can be your ticket to the agencies that everybody dreams about – and it opens new worlds of possibilities that you think are still science fiction today. The future is closer than you think! 336 pages with several illustrations Printed on two different papers With international best practice examples, interviews, foundations, programing codes and exsamples. Don‘t forget: the book cover is a capacitive sensor. TeamJan Barth, Roman Stefan Grasy, Jochen Leinberger, Mark Lukas, Markus Lorenz Schilling
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The product website
Data Bot Haptic Data Products
Tangible Data metaphor case study  The ideaData or data-streams are not tangible for us at all. We just see graphical abstractions of 1 and 0, visualized as folders, files or loading bars on our screens. Also the capacity or the occupied space on our hard- or flash drives is only visualized digitally. We never know for sure, how much memory is presented on the data storage, we carry around with us.  Our challange was to find opportunities to intensify the existing abstraction of real objects through the haptic channel. This way, we wanted to create new metaphors – make data feel more human. DataBot MouseDataBot Mouse is an experiment of giving data physical properties and make the communication/interaction with abstract data more human and easier to understand. This reconstructed mouse is able to communicate three different properties of data. It can show you the weight of files and folders by thwarting with different forces, according to the file-size. Further you are able to set a custom weight for files, just like the color marking function in MacOSX to feel and find important files more easily. The third property, the mouse is able to represent, is the activity of files and folders. By “breathing” with different intervals, it shows how often a file was opened or how busy a folder has been recently. You can switch between and adjust those features to make the mouse fit your needs. So you can choose what kind of information you want the mouse to communicate, and whether you want the effect on mouse over, or on mouse pressed.  The prototype of DataBot Mouse mainly consists of a small servo-motor, inside an optical mouse which thwarts a little ball.  To test the prototype and experience the effects, we developed a test laboratory, where you can try out all the functions and feel the impact. DataBot Harddrive DataBot Harddrive gives data a physical size. The hard drive grows or shrinks, according to the occupied space on the medium. During the file-transmission, it visualizes the progress with a  LED, which decreases its speed, until the transmission is finished. By checking the analog scale on the body, you can always see the current fill level.  If an error occurs while transferring a file, DataBot Harddrive communicates the error by shaking its body and flashing the red LED.With DataBot Harddrive we’ve designed a product-family, which contains the DataBot products: Tower, Flatland and Mini. The construction consists a 3D-printed case, a servo-motor and built-in red and blue LED’s. Team Jan Barth, Roman Stefan Grasy Supervisor Prof. Steffen Süpple, Prof. Hans Krämer
PenCon Pen Constructor
Revive the experience of drawing while using CAD software... The problemThe drawing-board and the pencil had been the main tools for engineersback in the days before computers entered development offices. The range of tools was fairly comprehensible and straight forward to use. Today, with CAD programms, we have a lot more opportunities and more accurate methods to construct 3D models. The downside of this is, that the hard- and software-interface had become more complex at the same time. The conceptPenCon stands for “pen constructor“ and is an alternative way to use a CAD application. We‘ve tried to revive the feeling of drawing while using CAD software. The target audience are engineers, who primarily work in engineering and design. We analyzed functions based on those needs, and tried to think about new approaches in experience design and functionality. The concept should bring back the feeling of real drawing in a  CAD program.To achieve this goal, we decided to use a Cintiq Wacom tablet. The peripheral hardware is controlled with a pen. You can draw directly on the tablet‘s screen. Also, the pen offers some more functions and the tablet holds some useful interface elements, such as buttons and sliders, which we could use to zoom and control special functions.With this hardware interface were able to develop concepts to replace the mouse and keyboard with a pen and a precise tablet PC. Team Jan Barth, Roman Stefan Grasy Supervisor Prof. Steffen Süpple, Prof. Hans Krämer
Course:Interface Design & Prototyping - "Act like a human"   @ Stuttgart State Academy of Arts2014 Course on behalf of Intuity Media Lab GmbH (Stuttgart) with my colleagures Steffen Süpple and Christoph Witte ParticipantsAntonia RindfleischMarvin FischerNikolai HankeSimon TremlAmna MesicMarcus EbertHolger MuehlleitnerRobin Kuhnle
Workshops and lectures Creative Prototyping, Interaction Design & Invention Design
Course: Protototyping Interfaces @ Mediadesign DHBW Ravensurg March 2015 ParticipantsManuel Adelsberger Manja Förschler Judit Gyurkó Felicitas Petters Annika Rauscher Bianca Sommer Timo Tóth
How to be prepared to design what’s next  The motivationBeside working at Intuity Media Lab GmbH I try to educate myself constantly and share my knowledge with interested students to get inspired, expand my network and also to work focussed on freely definable or artistic product ideas.Creative Prototyping of hardware and software interfaces built the center of my lectures. I always try to explain the method itself while making things interactive based on an iterative process. The goal is always to create an idea, built it immediately, test it to gain knowledge. This is in my optioning one of the most effective workflows while creating non-linear interfaces where a sketch can’t show the potential of an idea. Teammembers over the years Prof. Klaus Birk, Prof. Steffen Süpple , Christoph Witte, Fabian Gronbach
Course: Protototyping Interfaces @ Mediadesign DHBW Ravensurg March 2014 Above you see one of the workshop results by Johannes Kuhn & Lukas Yves Jakel
Course:Interface Design & Prototyping - „Talk like a human"   @ Stuttgart State Academy of Arts2013 Course on behalf of Intuity Media Lab GmbH (Stuttgart) with my colleagures Steffen Süpple and Fabian Gronbach Above you see one of the workshop results by Ludwig Rensch and Markus Marschall
Live Visuals with 22 beamers Target of the project was to develop new visuals for the 360 degree projection (22 beamer) of the Cocoon Club Frankfurt. The visuals were programmed in VVVV and the patches implemented into the VJ system Vertigo2. So it was possible to modify parameters in realtime while performing. Team Roman Grasy, Markus Lorenz Schilling, Jan Barth, Armin Kröner, Patric Sterrantino, Sofia Hnatiuk, Marcel Müller, Antonio Krämer Fernandez, David Abele, Phillipp Hogg, Adrian Abele Supervisor Ivo Schüssler, Eno Henze, Ömer Erol, Sabrina Hauser, Andreas Brendle
Cocoon Club Live Visuals VJ Project in Frankfurt am Main
Cocoon Club @ Wikipedia
Case study for the restaurant chain „La Baracca" Problem DefinitionThe ordering and paying process is a key point while visiting a restaurant. The question we asked for was: “Is it possible to use new technologies to optimize processes and improve the experience for the visitor at the same time?“ – This project study has been developed ​​in collaboration with the restaurant company “La Baracca“. The ConceptThe “TOI“  interface represents an overall concept that is integrated into a digital restaurant. The core idea is a little “PUK“, which controls the interface and handles the payment process with an integrated RFID chip. Integrated in the “PUK“, you find magnets, arranged in a circle, which can be linked with its counterpart in the table. To call the graphical interface, you have only to put the “PUK“ on the table. An RFID signal, sends the ID of the customer to the central system and controls the ordering process. the key of the experience is the intuitive handling and the magically appearing, graphical interface.You don‘t have to plug in a computer. The „PUK“ leads you through the restaurant. TeamDavid Ikuye, Tobias Brosig, Roman Stefan Grasy
TOI Tangible Order Interface
segment II organic
Free Media Art Artistic computer aided woks
bubble II cut
point II drive
perlin II fullcolor
Thoughts on Cmpuzter Aided Art Free projects and experiments take place in my spare time. These works are often very artistic and speak a clear uncommercial language. My focus are algorithms or the idea of a simple behavior with potential. In addition, modified hardware gets recycled to control parameters and play with different possible interactions. 
I usually find my inspiration in the experiment. In free and artistic projects. I test algorithms, filters, tools, effects and ideas. The findings are always incorporated into upcoming projects.
atmosphere of thought
Stationary augmented reality device Problem Definition Every city is full of information, which exists digitally and is often not accessible to visitors or citizens. The goal of this project was to identify options, how these information could be shared in public spaces with the new possibilities of digital technology.  “experience information together“ The ConceptThe product we wanted to design, should be placed on a public place in a city and be available to as many citizens and tourists as possible. The product design is based on on stationary augmented reality device  with an integrated display. The device is able to rotate 360 degrees. A camera has been placed on the back of the display. According to the current position, the real environment is superimposed with digital information. The concept can serve both as attraction, as well as information platform for a city. We developed a prototype to test the possibilities of such a device. We used a 3D panormama to simulate the environment and steel profiles with determined roles on the buttom to simulate the rotation. TeamDavid Ikuye, Tobias Brosig, Roman Stefan Grasy
Information in public space experience information together
Roman Stefan Grasy Interaction Design
Free Media Art artistic computer aided woks
Lectures & Workshops Insights in my work as lecturer
PenCon CAD interaction Interface concept
Information in public space Digital City Product
Prototyping Interfaces Interactive Sketching with VVVV
TOI Tangible Order Interface
Data Bot Haptic Data Products
Cocoon Club Live Visuals @ Cocoon Club Frankfurt
Vase Bakery Exploring generative formfinding methods
3D Printed vases with generative modified surface using the “Vase Bakery“. All models are designed and produced by the participatns of the lecture.  Creators Alessia Muscat, Han Ping Tang, Melissa Kramer, Alexander Dreymann, Donatus Wolf, Paul Anker, Robin Müller, Julia Hilt
  The generative form designs were specifically created for the study of 3D printing. The basis of the program draft is a workflow between Rhino (creation of basic bodies) and the further development of the form design through generative methods in VVVV. The workflow was developed in collaboration with my team partner Franz Dietrich. Especially useful in contrast to several parametric design tools, I discovered the monitoring of state transitions in this prototype. The development environment VVVV allows to observe and study the transitions between states changes of 3D shapes in real time. These transitions and the observation of changes in shape gives us as designer more opportunities to discover new forms in cooperation with the computing process. The "Vase Bakery" can be seen as an expandable concept study for this specific form-finding approach. The method allows a lot more studies. Such as the processing of more complex shapes and a generative support or extension in the first form-finding phase. Tutor Team Roman Stefan Grasy, Franz Dietrich Supervisor Prof. Alexandra Martini
Vase Bakery Generative surface deformation for round bodies
Exploring realtime, generative formfinding methods   The "Vase Bakery" is a generative tool for manipulating 3D round bodies. The tool provides the ability to load a 3D body and generate complex surface designs through generative methods. The result of each parametric state can be exported as a 3D file and prepared for 3D printing. The basic concept for this software draft is based on the idea to give designers the opportunity to find and study new, complex shapes in realtime. Methodically, the user acts as a conductor of generative algorithms. In contrast the computer acts as an instrument of rapid interpretation of complex form relationships. This enables a parametric exploration of complex form compositions. The "Vase Bakery" is my first alpha prototype for this realtime, generative modeling approach. I created the concept and development of the alpha version  as tutor during my Master's degree (Interface Design) at the University of Applied Sciences Potsdam. The course "ONESIE" (lecturer: Prof. Alexandra Martini) offered students the opportunity to get a deeper insight into methods and creative possibilities in the field of 3D printing. The aim of my part of the lecture, within the course, was to give students insight into generative methods using the development environment VVVV.
Impressions of creation states within the modeling process.